2012-03-20, 11:46 PM
(This post was last modified: 2012-03-21, 01:57 AM by Polantaris.)
So they did a wonderful job on this patch, and fucked up Paladin's update.
ACB is still 1 hit, at 730%, when it should be 2 at 370% each.
Blast is still 3 hits, at 340% each, when it should be 4 at 260% each.
On the reverse side, some things made it in. Charges are 140% (Holy 150%). We have Soul Rush, and Divine Shield is 10(12 with CO) hits before it's disabled (Which I have been looking forward to like crazy).
In the end, the Blast screw up isn't a big deal, because you only lose 20%, however that's also a loss in an extra Critical with + Minimum Critical Damage. I'm not exactly sure how they screwed it up so much. It kind of reminds me of a KMST build for Paladins.
ACB is still 1 hit, at 730%, when it should be 2 at 370% each.
Blast is still 3 hits, at 340% each, when it should be 4 at 260% each.
On the reverse side, some things made it in. Charges are 140% (Holy 150%). We have Soul Rush, and Divine Shield is 10(12 with CO) hits before it's disabled (Which I have been looking forward to like crazy).
In the end, the Blast screw up isn't a big deal, because you only lose 20%, however that's also a loss in an extra Critical with + Minimum Critical Damage. I'm not exactly sure how they screwed it up so much. It kind of reminds me of a KMST build for Paladins.

