Patch Available - JMS 2.11
#5
So they did a wonderful job on this patch, and fucked up Paladin's update.

ACB is still 1 hit, at 730%, when it should be 2 at 370% each.
Blast is still 3 hits, at 340% each, when it should be 4 at 260% each.

On the reverse side, some things made it in. Charges are 140% (Holy 150%). We have Soul Rush, and Divine Shield is 10(12 with CO) hits before it's disabled (Which I have been looking forward to like crazy).

In the end, the Blast screw up isn't a big deal, because you only lose 20%, however that's also a loss in an extra Critical with + Minimum Critical Damage. I'm not exactly sure how they screwed it up so much. It kind of reminds me of a KMST build for Paladins.
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Messages In This Thread
Patch Available - JMS 2.11 - by Notify - 2012-03-20, 05:05 PM
Patch Available - JMS 2.11 - by Elven Emily - 2012-03-20, 05:06 PM
Patch Available - JMS 2.11 - by danielcatu - 2012-03-20, 05:15 PM
Patch Available - JMS 2.11 - by Link - 2012-03-20, 11:27 PM
Patch Available - JMS 2.11 - by Polantaris - 2012-03-20, 11:46 PM
Patch Available - JMS 2.11 - by danielcatu - 2012-03-21, 06:08 PM

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