2012-03-17, 10:40 AM
Repost for update, since bugs haven't been added to OP buglist.
Mechanic buglist - UPDATED:
1st Job:
- Prototype doesn't add +20 speed when summoned
- [UPDATE] Flame thrower works but doesnt show the flame animation, looks like no-delay hacking when you use it.
3rd Job:
- Siege mode still has time=5, meaning that it turns back into non-siege Mech Prototype mode after 5 seconds. The cooldown is removed though.
4th Job:
- Siege mode still has time=5, meaning that it turns back into non-siege Mech Tank mode after 5 seconds. The cooldown is removed though.
- Laser Blast delay is -not- shortened, while the animation is. Delay is still the old 1470ms ( = 1200ms per cast with booster and a speed 5 gun, aka 50 Laser Blasts per minute).
==> It should be 1110ms ( = 930ms per cast with booster and a speed 5 gun, aka 64,5 Laser Blasts per minute)[/QUOTE]
Mechanic buglist - UPDATED:
1st Job:
- Prototype doesn't add +20 speed when summoned
- [UPDATE] Flame thrower works but doesnt show the flame animation, looks like no-delay hacking when you use it.
3rd Job:
- Siege mode still has time=5, meaning that it turns back into non-siege Mech Prototype mode after 5 seconds. The cooldown is removed though.
4th Job:
- Siege mode still has time=5, meaning that it turns back into non-siege Mech Tank mode after 5 seconds. The cooldown is removed though.
- Laser Blast delay is -not- shortened, while the animation is. Delay is still the old 1470ms ( = 1200ms per cast with booster and a speed 5 gun, aka 50 Laser Blasts per minute).
==> It should be 1110ms ( = 930ms per cast with booster and a speed 5 gun, aka 64,5 Laser Blasts per minute)[/QUOTE]

