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I don't get why people are viewing map simplicity so negatively
#9
Sarah Wrote:The real issue is that there are now no pure spawn maps. And yes, map simplicity is an issue when the prior maps worked fine due to warps, which is how maps should work. Smaller is not necessarily better.

We still have pure spawn maps inside the keep.
OT: These maps have too many similarities with other maps. They are boring. They are dull. They are not unique.
I also can't finish getting crimsonwoods and typhon feathers i was working on.
There will no longer be typhon familiars, there will no longer be crimsonwoods to get the same feel of the keep. This also applies to it not being dull as opposed to it being an epic trek to get to the great keep itself. Wheres that now? 3 keep maps leading up to the inside, and useless phantom forest maps with floating objects.
And like others said about the forest maze: the whole essence of it was effectively killed. There is only one map to kill the Headless Horseman in, and there are no longer any bigfoots.
In fact, the path of strength had extremely good spawn to train on if you ask me. Same with lower ascent. I also liked the idea of those caves.
Crimsonwood keep and the forest is officially dead to me. I no longer feel the same i did about it as i did before they destroyed perfectly fine maps.
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I don't get why people are viewing map simplicity so negatively - by Bomber - 2012-03-16, 04:04 PM

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