2012-03-14, 07:38 PM
I've always had a problem with calling the whole Bigfoot issue a glitch. In my view, a glitch is an effect caused by different sections of code interacting in a way the author did not predict or intend. In other words, a bug.
While it can be fairly argued that the omission of the boss tag from Bigfoot's data was an unintentional mistake, an error by omission does not a glitch make. Furthermore, there was really no way for a player to tell that the behavior was not intended, so punishment for using what was essentially a feature of the game is in my opinion unfair.
In any case, I don't think it's really the best example of a glitch. A better example would be say, the OPQ smuggling glitch.
While it can be fairly argued that the omission of the boss tag from Bigfoot's data was an unintentional mistake, an error by omission does not a glitch make. Furthermore, there was really no way for a player to tell that the behavior was not intended, so punishment for using what was essentially a feature of the game is in my opinion unfair.
In any case, I don't think it's really the best example of a glitch. A better example would be say, the OPQ smuggling glitch.

