2012-03-13, 05:39 PM
Takebacker Wrote:Eh not so sure about regular adventurers but ultimate, sure. If the skills ultimates can get are actually useful instead of the varying usefulness depending on the class we see now (and the quest to get them for normal adventurers was made to not be so time consuming...) then i would dub this iteration of cygnus revamp a success.
I'd have to agree with you here. Half the UA skills seem useless, and the only one that really is (Soul Driver) is just way too time consuming for the majority of people to care. By the time it got released in JMS, it also included the EXP drain for lower level mobs...so I'd have to grind on mobs (For days) that give me less than 100 EXP each to get a skill I'd probably not even use at this point. I spent 3 hours at those rabbit things got nothing, and said "Screw this." I haven't touched the quest since.
The quest needs to take significantly less time; It's like Nexon punished people for playing before UA was released. While they're at it they should make some of the skills useful, because from what I've heard Soul Driver is basically the only one that is.
Plus, a revamp for Cygnus in general is nice. The entire idea of them (From what I understand) is that they're supposed to be a class that's more powerful than everybody else, but the downside to that is that they can't pass 120, and as a result their usefulness is limited. From recently leveling a Soul Master...I gotta say I don't see it. I have the extra 70 STR from the extra 1 point boost, and I'm weaker than half my characters at lower levels. The worst part is that I have more %STR than most of my characters (Because of my old Lv.100 Paladin gear), and my SM is still crap. It's DPS is lower than my Paladin was at the same level, now that's horrible.

