2012-03-12, 08:01 AM
KhainiWest Wrote:The community was fine in 2006. The reason being was we needed eachother. Our damage was pitiful which was why we had to do viking parties, we could manage small groups but not the entire map. Nowadays with all the new speed skills and potential they stripped that very idea from the game. It's become soloms. Even zombies, the only maps that weren't shared were z2 and thats because z3/z4 could be divided.
As for the hacked maps you're mentioning, really the only maps hacked were ones that were very underpopulated or quest related ones. I agree MS has always had problems, but manageable ones, what we're dealing with is not manageable. Before botters made faster money than legit's but dc hack didn't exist. They now control every aspect of our gameplay now, before it was a small part of the market.
The high level community was much smaller back then and as such, there where less bad apples, not that there weren't any at all. You probably remember KS wars and silly things like that.
Hackers didn't need to dc hack, because they could vac mobs right in your face to kill you and would go on unpunished. And that was about 2005/06 or so. If you remember, there was a flash game called Hunter story with Maplestory sprites. Someone made a parody a bit later called Mage story, where a hacker goes into your map and proceeds to vac everything next to him.
Quote:The fun argument is stupid. Of course every game is fun, that's why you keep playing it. But every game also has frustration, and a goal you want to accomplish within it. The point of all these posts is to show the challenge is being able to maintain that time and resources. Maplestory isn't about just pressing one button and leveling. It's discovering your most efficient route, interacting with the community to accelerate and support you, and knowing what skills benefit you the most. There's plenty of difficulty just different types of difficulties. No game is truely difficult besides that Darkness or w/e by your logic and that's simply not true.
The fun argument is very much valid. You really want to say that you find the underlying mechanics fun? I'd give you that it's sandbox, albeit very restricted one, for emergent gameplay, but Nexon have gone out of their way to make that unfeasible. You're saying that the game is theorycrafting, but it's just a drop in the ocean when compared to the time spent pulling the one-armed bandit. Maplestory has never been good at the "game" part, but it has proven to be an amazing time sink. It's just that people(including me) start seeing it as a commitment and play it far after they've stopped having fun.

