2012-03-10, 11:45 PM
Challenging/hard/difficult: You jump quest instead of grind levels. 180-200 in 2008 required 9001 JQs, each one like 5 maps long, and they're randomly generated every time. THAT'S challenging. Big bang version: only 1000 JQs to get 180-200.
The bullpomegranate you see at LHC and pre-BB newts with ultimate nuking is just time consumption up the ass. This game always sucked because the endgame bosses consisted of a crapload of fake difficulty (weapon/magic cancel? dispel? DAMAGE REFLECT? These aren't difficulties, they're just nuisances), the endgame equips are missing (show me the lvl 200 gear that makes you hit a damage cap of seven 9s (instead of six) without potential), and the rest of the endgame content consists of the same pineappleing maps that you would have 100% accuracy on since late 3rd job.
Oh sure, we have stronghold, but nobody ever goes there. Yeah, we have level 140 gear, but where is the 150/160/170/180/190/200 gear? Calling DR during bosses isn't difficulty, it's an attempt at avoiding an auto-wipe to some pomegranate boss buff WoW will never ever see.
The bullpomegranate you see at LHC and pre-BB newts with ultimate nuking is just time consumption up the ass. This game always sucked because the endgame bosses consisted of a crapload of fake difficulty (weapon/magic cancel? dispel? DAMAGE REFLECT? These aren't difficulties, they're just nuisances), the endgame equips are missing (show me the lvl 200 gear that makes you hit a damage cap of seven 9s (instead of six) without potential), and the rest of the endgame content consists of the same pineappleing maps that you would have 100% accuracy on since late 3rd job.
Oh sure, we have stronghold, but nobody ever goes there. Yeah, we have level 140 gear, but where is the 150/160/170/180/190/200 gear? Calling DR during bosses isn't difficulty, it's an attempt at avoiding an auto-wipe to some pomegranate boss buff WoW will never ever see.

