2012-03-09, 06:03 PM
At the KSing thing: I really don't see any reason why it should be changed. Okay, so the carry does 90% of the damage and then dies or is low on health and has to run away or something. Then someone else risks their life and goes out of their way to chase down the person who has 10% health left and kills them. I really see no reason whatsoever why the person who did the last 10% shouldn't get the kill.
The fact that they're dead is equally as important as the fact that you get gold from it. You basically get 100~150 gold from an assist anyway (assuming 2 people participating), and the death causes the enemy to 1. lose CS, 2. lose experience, and 3. lose valuable time that could be used ganking/getting drag/whatever. Sure, gold is important, but putting the enemy behind in level and gold is just as important.
The fact that they're dead is equally as important as the fact that you get gold from it. You basically get 100~150 gold from an assist anyway (assuming 2 people participating), and the death causes the enemy to 1. lose CS, 2. lose experience, and 3. lose valuable time that could be used ganking/getting drag/whatever. Sure, gold is important, but putting the enemy behind in level and gold is just as important.

