2012-03-08, 02:08 PM
This may be only because I don't have a 200, and leveled the old fashioned way of solo.
>Raise the level cap of 200 to something more ridiculously higher.
![[Image: b47.png]](http://i1.kym-cdn.com/photos/images/original/000/253/884/b47.png)
I think WoW did it best, where they were able to raise the level cap a little bit (only 10 levels per expansion, and now they're extending the cap by 5 levels at a time) but make those few levels give exponentially higher stats. Then constantly release stronger tiers of bosses that drop gear that would obsolete the player's current gear. However, that's going to be very hard for Maple to do to due thanks to potential and scrolling in general. When you can already hit damage cap, how the hell do you go beyond THAT without making players ragequit by cutting back on the gains from potential and scrolling? Or worse, make average geared players feel like absolute crap if they gotta release bosses with such insanely high PDR just so the god tier players don't downright murder them so fast? And no, gimmicks to artificially extend a boss fight such as damage reflect or super defense up (to me anyways) doesn't count.
>Raise the level cap of 200 to something more ridiculously higher.
![[Image: b47.png]](http://i1.kym-cdn.com/photos/images/original/000/253/884/b47.png)
I think WoW did it best, where they were able to raise the level cap a little bit (only 10 levels per expansion, and now they're extending the cap by 5 levels at a time) but make those few levels give exponentially higher stats. Then constantly release stronger tiers of bosses that drop gear that would obsolete the player's current gear. However, that's going to be very hard for Maple to do to due thanks to potential and scrolling in general. When you can already hit damage cap, how the hell do you go beyond THAT without making players ragequit by cutting back on the gains from potential and scrolling? Or worse, make average geared players feel like absolute crap if they gotta release bosses with such insanely high PDR just so the god tier players don't downright murder them so fast? And no, gimmicks to artificially extend a boss fight such as damage reflect or super defense up (to me anyways) doesn't count.

