2012-03-08, 12:44 PM
Or you could make it so that you can only do damage after a certain setup. Kind of like how Legend of Zelda games are. You play with the environment to make the boss vulnerable and then you can do damage to it. But having bosses like that defeats the purpose of potential. So I dunno.
Or they can make new skills that are mobility or defense but action ones. So you press it and you Guard or teleport(but like able to dodge stuff and what not easier) and make the boss have physicaly aviodable attacks. Pretty much make boss battles less stat dependent.
Like how it is now with what matters is how much %aviod/%guard/%damage.... just percents everywhere!!
Or they can make new skills that are mobility or defense but action ones. So you press it and you Guard or teleport(but like able to dodge stuff and what not easier) and make the boss have physicaly aviodable attacks. Pretty much make boss battles less stat dependent.
Like how it is now with what matters is how much %aviod/%guard/%damage.... just percents everywhere!!

