2012-03-06, 10:32 PM
Leaves Wrote:Well, that does seem to support the theory that the motivation behind this DDoS is directly related to an in-game advantage (namely duping). I'd imagine last time was really more of a connectivity/ISP problem, which is why all games were affected.They just need to know when it's going to crash, which is possible, just hard and probably more trouble than it's worth for duping.
Someone above said something about how a DDoS wouldn't really crash a channel. That's pretty true. A DDoS would just create intense lag... which could eventually lead to a crash. Based on what has been said about duping, this doesn't seem like a favorable scenario for the hackers... I was under the impression that they need to crash the server at a specific time in order for the dupe to be successful?
I'm not quite sure what to make of all this.

