Update - Disconnects and Latency Issues
#35
Depending on how the game is designed a extreme lag via DDoS could result in a dupe by creating a save state collision between two channel servers and the character database.
It's not having what you want - It's wanting what you've got.
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Messages In This Thread
Update - Disconnects and Latency Issues - by Rexy - 2012-03-06, 09:34 PM
Update - Disconnects and Latency Issues - by Mazz - 2012-03-06, 09:48 PM
Update - Disconnects and Latency Issues - by Eos - 2012-03-06, 10:10 PM
Update - Disconnects and Latency Issues - by Eos - 2012-03-06, 10:21 PM
Update - Disconnects and Latency Issues - by Eos - 2012-03-06, 10:31 PM
Update - Disconnects and Latency Issues - by Eos - 2012-03-06, 10:38 PM
Update - Disconnects and Latency Issues - by Rexy - 2012-03-06, 10:42 PM
Update - Disconnects and Latency Issues - by Rexy - 2012-03-06, 10:59 PM
Update - Disconnects and Latency Issues - by Eos - 2012-03-06, 11:02 PM
Update - Disconnects and Latency Issues - by Eos - 2012-03-06, 11:11 PM
Update - Disconnects and Latency Issues - by Eos - 2012-03-06, 11:25 PM
Update - Disconnects and Latency Issues - by Eos - 2012-03-06, 11:43 PM
Update - Disconnects and Latency Issues - by Raul - 2012-03-07, 12:19 AM
Update - Disconnects and Latency Issues - by Eos - 2012-03-07, 07:59 AM
Update - Disconnects and Latency Issues - by Eos - 2012-03-07, 08:06 AM
Update - Disconnects and Latency Issues - by Eos - 2012-03-07, 09:05 AM
Update - Disconnects and Latency Issues - by Eos - 2012-03-07, 03:19 PM
Update - Disconnects and Latency Issues - by Eos - 2012-03-07, 03:38 PM
Update - Disconnects and Latency Issues - by Eos - 2012-03-07, 04:31 PM
Update - Disconnects and Latency Issues - by Eos - 2012-03-07, 04:46 PM
Update - Disconnects and Latency Issues - by Eos - 2012-03-07, 05:36 PM
Update - Disconnects and Latency Issues - by Eos - 2012-03-07, 06:34 PM

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