2012-03-05, 08:05 PM
Captains and what you gain:
Mobility -
1) Constant use of Recoil and Wings without hassle.
2) Wings becomes a high-jump skill, increased vertical mobility.
Bullet Management -
Infinite Bullet - Soul Arrow for Bullets
Increased damage -
1) Increased critical rate; 55% base with Critical Roar and Full Metal Jacket, 65% with Valerie summoned, 70% with Lucky Dice 4, 80% with Lucky Dice 4 and Valerie summoned.
2) Increased single target damage; 400% per hit (330% Rapid Fire/70% Captain's Dignity Final Attack) at 8 hits per second.
3) Increased mob damage: 590% per hit at 4 hits per mob (6 mobs).
4) Increased attack buffs; Hollow Point Bullets (+30), Crew Commandership (+30), Pirate Style(+10%).
5) Increased mastery; 85% mastery total.
Slight Durability Increases -
1) 60% Stance effect
2) Passive 600HP/MP and +30% DEF/M.DEF from Valkyrie Patience.
3) +10% total HP/MP increase when Jack is summoned.
More active play style -
You retain the fast, mobile play style that gunslingers use from 1st to 3rd job.
Attack speed -
Rapid Fire is much faster than Cannon.
Captains and what you lose:
Status Effects -
1) No DoT from Flamethrower
2) No freeze from Cooling Effect
3) No stun from Fake Shot
Range -
1) Rapid Fire's range is 50px shorter than Cannon.
2) Fusillade's Range is 50px shorter than Torpedo.
Summon attack usefulness -
1) Octopus Quarterdeck is weak.
2) Assemble Crew is used more for their active-upon-summoning buffs rather than their damage.
Attack speed -
Fusillade is much slower than Torpedo
Stationary turret play style -
New captains demand a more involved player, so you can't just stand like a turret with battleship anymore.
Ultimates:
Still as bad as ever.
You gain more than you lose, but that's dependent on how the player likes it I assume.
If there's anything else you want to know, tap this post with a @.
Mobility -
1) Constant use of Recoil and Wings without hassle.
2) Wings becomes a high-jump skill, increased vertical mobility.
Bullet Management -
Infinite Bullet - Soul Arrow for Bullets
Increased damage -
1) Increased critical rate; 55% base with Critical Roar and Full Metal Jacket, 65% with Valerie summoned, 70% with Lucky Dice 4, 80% with Lucky Dice 4 and Valerie summoned.
2) Increased single target damage; 400% per hit (330% Rapid Fire/70% Captain's Dignity Final Attack) at 8 hits per second.
3) Increased mob damage: 590% per hit at 4 hits per mob (6 mobs).
4) Increased attack buffs; Hollow Point Bullets (+30), Crew Commandership (+30), Pirate Style(+10%).
5) Increased mastery; 85% mastery total.
Slight Durability Increases -
1) 60% Stance effect
2) Passive 600HP/MP and +30% DEF/M.DEF from Valkyrie Patience.
3) +10% total HP/MP increase when Jack is summoned.
More active play style -
You retain the fast, mobile play style that gunslingers use from 1st to 3rd job.
Attack speed -
Rapid Fire is much faster than Cannon.
Captains and what you lose:
Status Effects -
1) No DoT from Flamethrower
2) No freeze from Cooling Effect
3) No stun from Fake Shot
Range -
1) Rapid Fire's range is 50px shorter than Cannon.
2) Fusillade's Range is 50px shorter than Torpedo.
Summon attack usefulness -
1) Octopus Quarterdeck is weak.
2) Assemble Crew is used more for their active-upon-summoning buffs rather than their damage.
Attack speed -
Fusillade is much slower than Torpedo
Stationary turret play style -
New captains demand a more involved player, so you can't just stand like a turret with battleship anymore.
Ultimates:
Still as bad as ever.
You gain more than you lose, but that's dependent on how the player likes it I assume.
If there's anything else you want to know, tap this post with a @.

