2012-03-02, 09:31 PM
Anyway, what is the problem with these duped items that aren't "impossible to make"?
Simple: New players can't get them, except by buying them from old players.
There is no way to get raccoon masks, accessory atk scrolls, and enough chaos scrolls to scroll a 30 atk mask. As for the VSS - there is no way to get shoe atk scrolls period. Gach all you want, you'll never get the 90 scrolls + 90 WS to make a 27 att VSS, because you'll never get the first 10% shoe atk.
So what this means is existing players have an inherent advantage in the market: they own useful items, and the new players can't get them on their own. The price can be anywhere: if you don't have the money, you're inferior forever.
Contrast this with the natural 'difficult to obtain' items like a CHTP + Egg, or a Rising Sun set:
If every player on a server was wiped (or just quit) new players could get these items. It would be more difficult - but it's an attainable goal.
'hard to get' and 'impossible to get' completely change the opportunities of new players: A game can have some impossible items (rewards for longtime participation) but if every one of the best equips is one of them, who's gonna want to join the game?
Simple: New players can't get them, except by buying them from old players.
There is no way to get raccoon masks, accessory atk scrolls, and enough chaos scrolls to scroll a 30 atk mask. As for the VSS - there is no way to get shoe atk scrolls period. Gach all you want, you'll never get the 90 scrolls + 90 WS to make a 27 att VSS, because you'll never get the first 10% shoe atk.
So what this means is existing players have an inherent advantage in the market: they own useful items, and the new players can't get them on their own. The price can be anywhere: if you don't have the money, you're inferior forever.
Contrast this with the natural 'difficult to obtain' items like a CHTP + Egg, or a Rising Sun set:
If every player on a server was wiped (or just quit) new players could get these items. It would be more difficult - but it's an attainable goal.
'hard to get' and 'impossible to get' completely change the opportunities of new players: A game can have some impossible items (rewards for longtime participation) but if every one of the best equips is one of them, who's gonna want to join the game?

