2012-02-26, 11:06 PM
Above posts are right but also incorrect.
There's evaR%, which is just your avoid multiplied by said percentage. Mastery usually has this trait.
There's er% which is evasion rate%. This multiplies the avoid rate that is taken above from factoring the avoid equation in consideration with the monster's accuracy and multiplies it by said er%. For example, if you had 6000 avoid and the monster had 200 accuracy and this led you to have a 42% avoid rate and you had 15% er% then your total avoid rate would be 48%.
Then there's prop%, x% and any other variant of it. Which is just dodge chance. This is taken by having the hit rate and multiplied by your dodge rate.
There's evaR%, which is just your avoid multiplied by said percentage. Mastery usually has this trait.
There's er% which is evasion rate%. This multiplies the avoid rate that is taken above from factoring the avoid equation in consideration with the monster's accuracy and multiplies it by said er%. For example, if you had 6000 avoid and the monster had 200 accuracy and this led you to have a 42% avoid rate and you had 15% er% then your total avoid rate would be 48%.
Then there's prop%, x% and any other variant of it. Which is just dodge chance. This is taken by having the hit rate and multiplied by your dodge rate.

