2012-02-25, 09:41 PM
Devil Wrote:It's not about points, its about survival.
Some classes only die a few times during a PvP round, while others have to respawn for about 30 times, which is retarded...
Sure I get a lot of points on a mech, but dieing every 3 seconds when you start getting hit is plain dumb, while other classes flash jump away like they weren't even there.
But ok, this crap is most likely the reason Nexon removed PvP and why hardly anyone is playing it.
It's not fun seeing your char dead for 5 secs, respawning and casting buffs for 5 seconds, and die again in 3 seconds when you jump down...
The problem is PvP Gear. Allowing said gear to make you do MORE damage without any kind of "Damage Reduction" mechanic in the game is beyond retarded and I guarantee you that was the main reason why they took PvP down in KMS.
Having FULL PvP gear, with the "Legendary Maple" or "Silent Crusade" medal, allows you to do +67% more damage in PvP. There's no reason why people should be able to do that much extra damage in a game like Maple, where the damage is already ridiculous to begin with.

