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Battle Mode Attack or Potential Eq ( Status %) [PvP Lv180+]
#51
Shidoshi Wrote:I'm absolutely terrible at it. Don't know if it's my equips, my internet or my inexperience but all other people seem to be able to kill me much more efficiently. And I can't spam my skills as fast as other classes.
The problem with maple and PvP is that maple uses a a-synchronous movement system to render the characters from every player on the screen.

This works great for PvE, because not everyone has to be fully synced with each others' client (read: MASSIVE lag, because gMS has players from the WHOLE earth.)

In PvP this is the bottleneck of the whole system, and especially how Nexon implemented PvP into Maple itself.
Players die in less then 3 seconds when they're being hit by someone they can't see (yet) attacking them.

What Nexon SHOULD have done is give ALL players -MASSIVE- HP, at least 50 times more then now (or lower the damage by 50 times, that's the same. Also giving warriors more HP then others is stupid, especially since they give that flash jump skill in union...

Right now PvP is:
- Spawn
- Attack 5 times
- Die
- Respawn
- Etc...

So -especially- because of the high latency, players should have gotten MASSIVE HP, and also, all skills should have been given the normal speeds like in normal maple (the delays are put in to "compensate" for the lag, but fast hitters suffer most, while slow hitters don't seem to be affected at ALL (because their attacks are already slow).

For example, Siege mode shoots 1 time per second in PvP... I mean... wtp?
And Tank Laser has a hard-coded cooldown of 5 seconds... WHY... it's not powerful at ALL, actually it's laughable weak... o.0

Just make the damage % lower if a skill is too powerful in PvP, but never nerf or alter gameplay itself...
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Battle Mode Attack or Potential Eq ( Status %) [PvP Lv180+] - by Devil - 2012-02-24, 11:24 PM

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