GoreParadise Wrote:x = minimum crit damage (120% crit = 1.2)
y = maximum crit damage (150% crit = 1.5)
c = crit rate (45% crit rate = 45)
damage multiplier by crit = [c(x+y-2)+200]/200
-Derp- The formula is correct.
The other, more common verion is:
Crit = 1 + (c*(x+y)/2)
(But for this one, c = 0.45 for 45%, x = 0.2, and y = 0.5)

