2012-02-14, 03:37 AM
There's a few factors that would have to be considered more thoroughly and I didn't feel it was appropriate to add them to this particular table since these currently only show %/s. I may set up other tables later purely for hits/s that aim for purely the highest hits per second, but those are only useful when assuming every single hit you do is damage cap. Though I suppose that will soon be an easily achievable reality.

