2012-02-12, 06:09 PM
(This post was last modified: 2012-03-27, 09:49 PM by MariettaRC.)
Spoiler
Information
Name: Marietta Colette (Maria for short)
SP User Name: MariaColette
Pesterchum name: artsyIslander
Class: Witch
Role: Time
Denizen: Totsuka-no-Tsurugi
Weapon: Bowkind | Malletkind
Echeladder Rank: 1 - Little Miss Newbie (0/5 EXP until level 2)
SP User Name: MariaColette
Pesterchum name: artsyIslander
Class: Witch
Role: Time
Denizen: Totsuka-no-Tsurugi
Weapon: Bowkind | Malletkind
Echeladder Rank: 1 - Little Miss Newbie (0/5 EXP until level 2)
Introductory Paragraph
Your name is MARIETTA COLETTE, but your buddies call you MARIA for short. You are 19 years old and you are a STRANGE GIRL with SQUARE SPECTACLES. You have a variety of INTERESTS AND ADDICTIONS that include staring at COLORFUL ART, playing OLD-SCHOOL VIDEO GAMES and EATING PASTA. You enjoy drawing and you are NOT TOO BAD AT IT. But you practice as much as you can because you clearly feel otherwise. You enjoy watching BRITISH SCI-FI AND MYSTERY SERIES and have a STRONG ATTRACTION to FELINES. You also enjoy various CARTOONS. You are currently in your OWN APARTMENT and you enjoy BEING ALONE. You also have ROOMMATES but you couldn't care less about their presence, as their interests, you believe, are BORING AND IRRITATING. But while you may sound like a loner, you have quite a few FRIENDS, but most of them are very far away and your only method of communication is through your laptop.
You are also an avid ARCHERY FANATIC and are SOMEWHAT DECENT at handling a bow. You have VARIOUS BULLSEYES scattered in your room, all penetrated with DARTS. You've made a few bullseyes but most of them are misses. You also have a standard BOW and A FEW ARROWS, a birthday gift from one of your friends. You never use them, though. At least not here. You don't get many chances to practice because the tiny town you live in doesn't accommodate for an archery range. You instead go out to your college campus's track field and practice with permission, which they kindly allow. You don't remember the last time you did that, though.
You also have a few drawings strewn about back when you did your art on paper. You don't do this much anymore, why waste paper when you have your drawing tablet right next to you?
You sit in your computer chair to do your usual activities on your laptop, which include looking at ART BLOGS and playing MMORPGs. Your chumtag is artsyIslander, as you currently live on a very small island in the Caribbean, and you wonder how much longer you'll have to be bored today. What will you do?
You are also an avid ARCHERY FANATIC and are SOMEWHAT DECENT at handling a bow. You have VARIOUS BULLSEYES scattered in your room, all penetrated with DARTS. You've made a few bullseyes but most of them are misses. You also have a standard BOW and A FEW ARROWS, a birthday gift from one of your friends. You never use them, though. At least not here. You don't get many chances to practice because the tiny town you live in doesn't accommodate for an archery range. You instead go out to your college campus's track field and practice with permission, which they kindly allow. You don't remember the last time you did that, though.
You also have a few drawings strewn about back when you did your art on paper. You don't do this much anymore, why waste paper when you have your drawing tablet right next to you?
You sit in your computer chair to do your usual activities on your laptop, which include looking at ART BLOGS and playing MMORPGs. Your chumtag is artsyIslander, as you currently live on a very small island in the Caribbean, and you wonder how much longer you'll have to be bored today. What will you do?
Stats
Initial Stats: Based on STR, DEX, LUK, INT, VIT
STR: (Increases normal attacks, 1 point = +.75 damage increase) : 1
DEX: (Chance to dodge, 1 point = +.4% increase) : 1
LUK: (Increases chance for Double Roll or Critical chance, 1 point = +.6% of happening): 1
INT: (Increases your Ability damage, 1 point = +.8 damage increase): 6
VIT: (Based on your Health, 1 point = +.5 increase per point): 1
You have 15 points to put into. All stats are 1 until points are added.
Starting stats:
Current HP is 21.5 HP (+2.5 HP per level + 0.5 HP per VIT increase = +3 HP per level)
Current MP is 25 MP (+2 MP per level)
STR: 3 - Current damage is 7.25 (1 STR per level, +0.75 damage increase)
DEX: 6 - Current Dodge is 2.4% (2 DEX per level, +0.8% chance increase)
LUK: 5 - Current Double Roll/Crit is 3% (1 LUK per level, +0.6% chance increase)
INT: 9 - Current Ability damage is 12.2 (3 INT per level, +2.4 Ability damage increase)
VIT: 3 - Current HP is 21.5 HP (1 VIT per level, +0.5 HP increase)
STR: (Increases normal attacks, 1 point = +.75 damage increase) : 1
DEX: (Chance to dodge, 1 point = +.4% increase) : 1
LUK: (Increases chance for Double Roll or Critical chance, 1 point = +.6% of happening): 1
INT: (Increases your Ability damage, 1 point = +.8 damage increase): 6
VIT: (Based on your Health, 1 point = +.5 increase per point): 1
You have 15 points to put into. All stats are 1 until points are added.
Starting stats:
Current HP is 21.5 HP (+2.5 HP per level + 0.5 HP per VIT increase = +3 HP per level)
Current MP is 25 MP (+2 MP per level)
STR: 3 - Current damage is 7.25 (1 STR per level, +0.75 damage increase)
DEX: 6 - Current Dodge is 2.4% (2 DEX per level, +0.8% chance increase)
LUK: 5 - Current Double Roll/Crit is 3% (1 LUK per level, +0.6% chance increase)
INT: 9 - Current Ability damage is 12.2 (3 INT per level, +2.4 Ability damage increase)
VIT: 3 - Current HP is 21.5 HP (1 VIT per level, +0.5 HP increase)
Skills
Skills available: (Assigned and given by GM/Level)
- Passive: None yet
- Active: None yet
- Active: None yet
- Active: None yet
- Active: None yet
- Active: None yet
Class Abilities/Passives: (Assigned and given by GM/Level)
- PASSIVE: Magic +I: Increases INT by 5
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Role Abilities/Passives: (Assigned and given by GM/Level)
- PASSIVE: Time Step: You abuse time by breaking the rules.
- PASSIVE: Condition: When HP Below 25%, Able to gain [2] Dex per turn til you win.
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- Passive: None yet
- Active: None yet
- Active: None yet
- Active: None yet
- Active: None yet
- Active: None yet
Class Abilities/Passives: (Assigned and given by GM/Level)
- PASSIVE: Magic +I: Increases INT by 5
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Role Abilities/Passives: (Assigned and given by GM/Level)
- PASSIVE: Time Step: You abuse time by breaking the rules.
- PASSIVE: Condition: When HP Below 25%, Able to gain [2] Dex per turn til you win.
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Land and Planet
Land Name: Land of Clockwork and Glass
Planet: Derse
Planet: Derse
Theme songs
God tier Information
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Server
Your Server player: mythicalSilence
Your Client player: transparentVision
Your Client player: transparentVision

