2012-02-11, 10:24 PM
案山子 Wrote:Always.
When your skills offer almost nothing to look at, and the combat is so slow, it grows boring. One of the things a player will do the most is enter combat, and if the combat isn't offering much then it kills a large part of the game. There's a problem when the thing you do most is boring to do.
There's a huge difference between flashy and clean. The combat in TERA starts off slow, however your combat speed is highly based on equipment and player skill. Skill animations become many times faster when used in proper chains.
Flashy makes me think of Dual bladers or Dark Impale. Clean makes me think more of every job pre DB. Flashy is over the top. In a game where the combat system is meant to be precise and smooth, the last thing I want is a huge skill animation that makes it difficult to tell what exactly is going on.

