2012-02-11, 05:06 AM
(This post was last modified: 2012-02-11, 04:43 PM by FlameChocobo.)
First Job Warrior
- Slash Blast removed
+ Ground Smash moved from 2nd Job
Second Job Warrior
- Ground Smash moved to 1st Job
+ Stance moved from 4th Job with 100% Stun rate at level 10 (which is its max level)
+ Enhanced Basics return
+ Rage now gives 40 Attack Power and now stacks with potions that give Attack Power.
+ Threaten's range increases
+ Iron Wall now stacks with Iron Body
Third Job Warrior
+ Magic Crush's cooldown has been removed
+ Shout's Range has increased as well as speed. Mobs won't unstun if attacked by a skill that doesn't stun. Damage increased to 400% and mob count increased to 15 at max level.
+ Dragon Roar's HP consumption has been removed. Cooldown has been decreased to 5 seconds.
+ Dragon Wisdom's chance of HP recovery has been increased to 20%.
+ Ice/Fire/Lightning charge can now be toggled
+ HP Recovery has been increased to 100% HP
Fourth Job Warrior
- Stance moved to 2nd Job
+ Rush's Range has been increased. Mobs are uninterruptable when a Non-Rush skill is used
+ Monster Magnet is now an AoE skill (2 Magnet animation.) Range has been increased. Stun effect has been removed. It can now hit up to 15 Monsters in all levels.
+ NEW SKILL! Advanced Mastery! Enhanced version of Weapon Mastery. Increases Weapon Attack Power by 30 and Weapon speed by 1 when equipping a specific weapon (Sword and Axe for Hero, Sword and Blunt Weapon for Paladin, and Spear and Polearm for DarK)
+ Enrage can now be toggled
+ Divine Charge can now be toggled
That's all I can think of
- Slash Blast removed
+ Ground Smash moved from 2nd Job
Second Job Warrior
- Ground Smash moved to 1st Job
+ Stance moved from 4th Job with 100% Stun rate at level 10 (which is its max level)
+ Enhanced Basics return
+ Rage now gives 40 Attack Power and now stacks with potions that give Attack Power.
+ Threaten's range increases
+ Iron Wall now stacks with Iron Body
Third Job Warrior
+ Magic Crush's cooldown has been removed
+ Shout's Range has increased as well as speed. Mobs won't unstun if attacked by a skill that doesn't stun. Damage increased to 400% and mob count increased to 15 at max level.
+ Dragon Roar's HP consumption has been removed. Cooldown has been decreased to 5 seconds.
+ Dragon Wisdom's chance of HP recovery has been increased to 20%.
+ Ice/Fire/Lightning charge can now be toggled
+ HP Recovery has been increased to 100% HP
Fourth Job Warrior
- Stance moved to 2nd Job
+ Rush's Range has been increased. Mobs are uninterruptable when a Non-Rush skill is used
+ Monster Magnet is now an AoE skill (2 Magnet animation.) Range has been increased. Stun effect has been removed. It can now hit up to 15 Monsters in all levels.
+ NEW SKILL! Advanced Mastery! Enhanced version of Weapon Mastery. Increases Weapon Attack Power by 30 and Weapon speed by 1 when equipping a specific weapon (Sword and Axe for Hero, Sword and Blunt Weapon for Paladin, and Spear and Polearm for DarK)
+ Enrage can now be toggled
+ Divine Charge can now be toggled
That's all I can think of

