2012-02-04, 02:11 AM
Blaine Wrote:[COLOR="#FF0000"]Single scrolls have been tested before with a lot of painstaking examination. I don't know how stacks work, perhaps there is a "is going to work" field that has the whole stack set to one that goes through the RNG again when the top scroll is removed.
I could probably prove it to you, but it would take a lot of work and I've lost my own touch with that sort of thing since I stopped coding for private servers and such two years ago.
Edit: Also, if it was in fact done while you were scrolling and a way to exploit that was found, and believe me, it would, white scrolls wouldn't be so abundantly duped. [/COLOR]
How exactly have they been "tested"? Did you forget that the database schema has been publicly released more than once? All consumables have the same fields in the database, and none of them is a magical success rate field for the very simple fact there's absolutely no reason to predetermine such a thing. It'd be one more value to permanently keep track of, when that value will literally only be used once in the items lifetime.
Your "source" on this is frelcking with you. How a private server may have done it has no bearing on how Nexon did it.
You are definitely right that it would take a lot of work to prove it to us, because it's absolute bull and you'd more or less have to bend reality to demonstrate it.
Another very simple way to prove this is bull; If it were true a scroll would have the exact same results when restored via rollback. Many many man of us have woebegotten stories of that wonderfully scrolled item we had made, lost due to roll back, tried to recreate and nuked.
Random chance is left to random chance, not some predetermined value in the scroll itself. That is the exact sort of garbage we're trying to dispel with this.
It's not having what you want - It's wanting what you've got.

