2012-02-01, 11:34 PM
FabledGumbo Wrote:I already said that I didn't factor in Final Attack. I really can't considering I don't know what attacks are capable of triggering it or what the restrictions are on it regarding per skill usage.
I really don't see what those other things have to do with it, though, since you generate combo count faster by doing Overswing + Final Blow than by spamming Final Toss since Final Blow got divided up into 3 hits. If anything, crit would favor Overswing + Final Blow because Final Blow autocrits. As far as I can tell everything else would be static between the two.
I'm just saying if you're going to throw numbers at me and force me to doublecheck by my own calculations, you should at least provide the source for your numbers so that I can compare rather than just say that my numbers are wrong.
At this point I'm willing to accept that Final Toss is better DPS than Overswing + Final Blow mostly because I was always willing to accept that it could do better damage on paper. What I want from you is information regarding how to make the calculations on paper effective in practice.
tl;dr Please share your skillbuild and your insight on spamming Final Toss using a controller.
http://www.southperry.net/showthread.php?t=47548
Critical favours Final Toss because critical hit rate doesn't affect Final Blow at all meaning Combo Ability has a lower effect on Overswing + Final Blow. I mentioned Combo Ability because it's a factor in the difference, regardless of which side it may favour, though the weapon attack bonus is probably more profound than critical hit rate.
All you need to do is not max Fenrir, Rolling Spin, and set up a macro on your controller.

