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Changes that would make your class more fun.
#67
I'd like to see mapletsory become more difficult from a survival standpoint and become more party focused:
Add a global potion cooldown- something like 15 seconds, excluding buff potions.
With potion cooldowns removal of 1/1 attacks reduce to maybe 50% max HP.
All classes recover 5% hp/mp every 4 seconds
Add skills to some classes to improve survival and party favorablity.
such as:
Potion cooldown upgrade for archers (perhaps 5 seonds, pure HP potions recover MP as well and visa versa),
Archer's advanced puppet's damage restores some HP to the user.
Allow heros to consume orbs for HP (with a cooldown) gives a small amount of HP to party members as well,
Make Heal a buff-like skill with a cooldown and allow it to heal MP as well (15% hp 2% MP recovered every 4 secondss lasts 30 seconds cooldown 35 seconds,.
Improve Heros will to be used every 1 minute
A skill for pirates to equal out HP and MP while adding a % to the values (Ex. you have 60% hp and 20% mp, skill used will sum both to 80% add something like 30% then devide by 2 giving 55% HP and 55% mp) with a cooldown- using this skill w/ party members removes potion cooldowns for a few seconds for all members.
Make Mage's infinity passivly give a chance to reverse damage to MP and recover the damage MP would have taken (HP still will take damage), while infinity is active MP is restored to party members nearby.
Allow Shadowers to convert mesos into hp and mp as a buff (something like- recovers 10% hp and 5% mp every 6 seconds at the cost of 1 meso per 4 hp and 1 meso per 2 mp)
NLs consume stars for HP and some MP (I cant picture this in reality but its all I can think of atm) w/ Cooldown.
Allow Pallys to guard other players, (while close to a pally recieve some % less damage and recieve a stance effect)
For all classes: All Damage taken if less than 15% your total HP will not cause knock back.
and add more HP buffs for all classes.
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Changes that would make your class more fun. - by StormFury - 2012-02-01, 07:40 PM

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