2012-02-01, 08:39 AM
Sorien Wrote:[Paladins]
Second Job:
- Give Threaten the same range as an ultimate and give it the ability to draw all monsters' agro toward the player.
Fourth Job:
- Add an active effect to Guardian that allows the Paladin to take 50% of all damage for his/her party members within range.
I always wondered why they didn't make these changes for them.
[General Changes]
- Improve the DoT system.
[I/L Mage]
- Better stance.
- Better storm magic effect.
- Magic armor has -X% damage taken instead of +X def effect.
- Seal has the ability to work on bosses with a cooldown.
- Glacial Chain has a 'rush' effect instead of a pull effect and it hits more times than Chain Lightning.
- Remove Infinity's cooldown and adjust its +% damage effect accordingly.
- Replace big bang with another skill.
- Improve the animations for magic guard, magic armor, and spell booster.

