2012-02-01, 03:57 AM
Shoes Wrote:Wild Hunter: jaguar strikes no longer count as bow swings (currently have random chance to push back, breaking mobs up, also removes stun on-hit...)
This. So much this.
Also, nerf third job skills back to what they were in Chaos and have Stinkbomb Shot replaced with a passive that brings them back up (yes, I like peaking my mob damage in fourth job and not third). Oh, and maybe change Sonic Roar to work like the Demon Slayer's third job attack, Carrion Breath so that it might actually serve some sort of a purpose.
Here are some of the changes I'd like to see for Warriors, but some of them might not be taking the Union changes into account
[All Explorer Warriors]
First Job:
- Give HP Increase a passive +20% Stance effect.
Second Job:
- Take out that Soul Rush copy that explorers got in Union and replace it with the fourth job Rush. Allow for Rush to be used without monsters around, just as the Demon Slayer version can.
- Give Power Guard, Power Reflection, and Iron Will passive +80% Stance effects. Nerf Power Guard and Power Reflection's effects slightly to:
[INDENT]- Power Reflection: Absorbs 10% damage, reflects 400%.
- Power Guard: Absorbs 30% damage, reflects 100%.[/INDENT]
Fourth Job:
- Replace Stance with a passive that permanently increases the effectiveness of Power Guard, Power Reflection, and Iron Will. Buffs will be:
[INDENT]- Power Reflection: Absorbs 40% damage, reflects 700%, adds 360% of range to the reflected damage.
- Power Guard: Absorbs 60% damage, reflects 400%, adds 180% of range to the reflected damage.
- Iron Will: Passively Absorbs 40% Damage and actively gives +150% defense, + 100% magic defense,
+85% Stance to all party members.[/INDENT]
- Replace Rush with a passive that turns the second job Rush into a chargeable attack that can be used mid-air and has up to three times the reach it used to have.
[Paladins]
Second Job:
- Give Threaten the same range as an ultimate and give it the ability to draw all monsters' agro toward the player.
Third Job:
- Make every elemental charge into a Toggle buff.
Fourth Job:
- Make Holy Charge into a Toggle buff.
- Add an active effect to Guardian that allows the Paladin to take 50% of all damage for his/her party members within range.

