2012-01-31, 02:41 PM
Eos Wrote:
- Client vs Server
The portion of the game that runs on your PC is the client. Your client connects to the game, which is the server. In a normal client/server relationship your client is a passive recipient of events from your client. You send what you attempt to do, the server parses it and reacts accordingly, then sends the results to your client to update.
Is this a typo, or am I just misreading things again?

