2012-01-29, 11:34 AM
SaptaZapta Wrote:Actually this fits more with the DDoS theory.
A crash hack either works (and then the channel crashes immediately) or doesn't (and then nothing happens). If they hadn't patched it we'd see channels crashing constantly, like when this mess started.
Neither really explains why it's effecting multiple games.
It's equally odd that a group would be coordinating a DoS/DDoS against individual channels of multiple games, including individual login servers, as it is that hardware would be malfunctioning across all those different servers simultaneously.
About the only thing I can think of that could malfunction on this degree to cause actual crashing would be a shared SAN going haywire, or an unstable electrical grid randomly dropping whole boxes, but both seem unlikely. No other resources would be shared across this many points to be a weakness this large.
This whole thing will likely remain a mystery forever.
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