2008-11-10, 01:13 PM
0mgP1r4tes Wrote:Its Pot Smart.
If you have a Warrior Elixir active (gives +12 attack) and Energy Charge activates and only gives +11 attack (Levels 4 to 7), then you keep the attack bonus from the Warrior Elixir, and not Energy Charge. But, if Energy Charge activates and gives more attack than a current pot, the pot wont disappear. Instead while Energy Charge is active, its +attack overrides the +attack from the pot. Once Energy Charge runs out of time, the +attack from the pot comes back into play. Why they didnt do this with the Beholder for Dragon Knights is beyond me.... but hey its Nexon
Devil Wrote:I talked with Spadow on IRC, and he tested his KMS pirate for the Energy Charge watt effect. This is what he said:.
- If you use an 8 att potion first -> +8 watt
- If Energy Charge gets activated -> +20 watt
- If Energy Charge ends it falls back to the potion -> +8 watt
So I guess this is the same thing that would happen when you're using Onyx Apples in gMS... Unless Nexon America fixed it...
- If you use an Onyx Apple first -> +100 watt
- If Energy Charge gets activated -> +20 watt (-80 watt NERF...lol?)
- If Energy Charge ends it falls back to the Onyx Apple -> +100 watt
If this is really the way Buccaneers will work in gMS, then the class fails totally...
Unless Nexon America has already seen this and fixed it somehow... :o

