["Resolved"] Game Login and Stability Issues
Viaje Wrote:I do agree with you here. That was what I meant by "resources".

Granted, this comes from my understanding of DDoS attacks relying on a massive network of computers that needs to scale properly against whatever its attacking.
As you said, Maplestory is designed to accommodate thousands of active users.

I haven't kept track too carefully of MS traffic but it's only about 10KB/s peaks normally, which means thousands of people don't need much total bandwidth.

Anyway a DDoS would usually attack specifically some weak point, instead of just generating a lot of traffic to slow down the connection. Eg. running a bunch of login attempts, cause that requires loading up character data, or whatever.

On the other hand if unwanted traffic's only coming from a few IPs, Nexon can just block them. Though, granted, the amount of whisper DC spam they accept, it's possible they don't know how.
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["Resolved"] Game Login and Stability Issues - by Stereo - 2012-01-25, 10:02 PM

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