2012-01-24, 01:23 PM
ZeroGravity Wrote:Yeah i'd love to do something like this or maybe extend it even more by doing something like:So 5 traits to rate for each class?
Mobility: (insert stars here)
1 VS 1 DPS: (insert stars here)
Mob DPS: (insert stars here)
And maybe two more. something like that would be great. So you can skip through most stuff quickly if you look for a good mobility class.
Or a good 1 vs 1 damage dealer. Can a few others discuss about this and seeing if I should add 5 different traits like the 3 I mentioned already, and
add at least two more so i'll have 5 traits for every class.
I'll try narrowing them down.
- Survivability
- Mobility
- 1v1
- Mobbing
- Funding effectiveness(?) ->Classes that benefit more from higher attack on weapons or funds in general
-> Survivability would be high HP, high defenses, skill able to regenerate HP, barriers, iFrames, resurrection skills(?): this is basically support buffs as well then?
-> Mobility for transportation with mounts, actual speed and jump stats, skills affecting these, movement skills, gliding(?) This could fit into Survivability for evasion of attacks.
-> 1v1 and mobbing are separate for obvious reasons.
-> Funding effectiveness could be hard or easy to fund, how much classes benefit from funding, prices of the gear (LUK is most expensive, whereas INT is least. Possible to fluctuate greatly given the revamps).
Are these fine to everybody else? Anything I missed?

