2012-01-22, 05:34 AM
Arrg Wrote:Spoiler
Pros:
-Great HP/MP mildly okay HP, but godly godly MP. I don't bother wasting my inventory with mp potions. True, i didn't realize we basically don't rely on MP at all, and endurance recovers it extremely fast in comparison[b]
-Amazing mobbing ability
-One of the best funding effective classes very very true
-Great horizontal movement when given mobs
-(Assuming somersault kick iframes are true) Tactical play style slightly preserved I managed to solo dojo. SSK is a life saver. [b]I still don't know when and where the iframes start[b]
-Unique party support
-Can use russellon's potions to bolster damage in no 1/1 bossing situations
-Mid to high tier DPS due to great PDR ignore and critical rage i'd say high tier.
-Free mount
-Great approach options with double spiral and SSK
-Willow defense allows much greater passive survivability awesome on 1/1's
-Movement speed is on par with ranged classes with energy/dash
Cons:
-Peak growth is still relatively high compared to others, but lower than what it used to be
-Still very movable at bosses without energy, but the availability of energy is much better in any situation
-Slow movement without energy or dash we are literally the only job left without a mobility skill. even pineappleing warriors have it. [b]Well at least we have range and two fast rushes
-Poor mob and boss management without auto-KB except in certain circumstances of mobs with a quick KB limit, like the yet-to-be-fixed Papa Pixie in dojo, that big blue guy in neo city, and Frankenroid Not sure why this is worthy of mention because unless you can KB the boss through damage alone it doesn't matter. Higher end bosses are basically impossible to do so and even then, there are at least a dozen other characters who have skills with more priority. Barrage was forced auto-KB with a long duration. It was way better.
-Not much benefit from more crit rate it's quite a decent benefit [b]Not sure how, at least for bosses. The first like 2 hits are all that ever non-crit, therefore more crit rate is only affecting those two hits, which is an extremely marginal increase in damage.
-Low avoidability[b]
Misses don't trip iframes so i'd rather be taking less damage anyway. <3 +2 iframes
-No self sustainability well MP is entirely self-sustaining. fist doesn't consume enough MP to outweigh Endurance, and you don't even USE mp with energy blast [b]Valid point, glad to hear MP won't be a problem. HP on the other hand is really the main reason i wrote that anyway.
Fix'd
Replied


[b]