Pros:
-Great HP/MP mildly okay HP, but godly godly MP. I don't bother wasting my inventory with mp potions.
-Amazing mobbing ability
-One of the best funding effective classes very very true
-Great horizontal movement when given mobs
-(Assuming somersault kick iframes are true) Tactical play style slightly preserved I managed to solo dojo. SSK is a life saver.
-Unique party support
-Can use russellon's potions to bolster damage in no 1/1 bossing situations
-Mid to high tier DPS due to great PDR ignore and critical rage i'd say high tier.
-Free mount
-Great approach options with double spiral and SSK
-Willow defense allows much greater passive survivability awesome on 1/1's
-Movement speed is on par with ranged classes with energy/dash
Cons:
-Peak growth is still relatively high compared to others, but lower than what it used to be
-Still very movable at bosses without energy, but the availability of energy is much better in any situation
-Slow movement without energy or dash we are literally the only job left without a mobility skill. even pineappleing warriors have it.
-Poor mob and boss management without auto-KB except in certain circumstances of mobs with a quick KB limit, like the yet-to-be-fixed Papa Pixie in dojo, that big blue guy in neo city, and Frankenroid
-Not much benefit from more crit rateit's quite a decent benefit
-Low avoidability
-No self sustainability well MP is entirely self-sustaining. fist doesn't consume enough MP to outweigh Endurance, and you don't even USE mp with energy blast