2012-01-19, 04:46 AM
(This post was last modified: 2012-01-19, 06:04 AM by HellenzSin.)
I wouldn't say that DrKs have better defensive skills than a Hero. DrKs have no powerguard or achilles, 1/1 kills them easyly and the behold hp recovery isn't good enough to save them. Hero lost their achilles, but they still got PG and can survive 1/1s. Or is there some kind of defensive skill I'm missing from DrKs that save them from 1/1s?
A Con for paladin can be their own elementals lol..(example: PB).
Mercedes
Pros:
-2 equips, arrow and weapon, that can get boss damage.
-Very high DPS, don't need that many funds to be able to solo bosses such as HT and Czak.
-Good avoid.
-Extremely good mobility with many mobility skills. Can get to 165% speed, has acrobatic jump, can climb ropes and ladders fast. You get all these on 1st job.
-Ignore defense for a monster hit by legendary spear or unicorn spike; therefore, improving the damage dealt by whoever attacks the monster.
-Good defensive skills for a non-warrior job, water shield absorbs damage and gives you status resistance. The recovery hp/mp skill that you get at the beginning is also useful.
-Ring of ishtar hits twice so can do max damage x2.
-Has a summon.
-Starts with level 30 charm.
-Good attack skills for both single and multiple targets. They also have a rush skill.
-Easy to level coz they get 10% more exp, plus they auto-job advance at level 70 and 120.
Cons:
-Low HP.
-Too many buffs and they all matter. Your buffs increase your range A LOT. A total of 6 buffs without counting decent skills. Getting dispelled sucks.
-Since it's not an adventurer, decent skills can be dispelled.
A Con for paladin can be their own elementals lol..(example: PB).
Mercedes
Pros:
-2 equips, arrow and weapon, that can get boss damage.
-Very high DPS, don't need that many funds to be able to solo bosses such as HT and Czak.
-Good avoid.
-Extremely good mobility with many mobility skills. Can get to 165% speed, has acrobatic jump, can climb ropes and ladders fast. You get all these on 1st job.
-Ignore defense for a monster hit by legendary spear or unicorn spike; therefore, improving the damage dealt by whoever attacks the monster.
-Good defensive skills for a non-warrior job, water shield absorbs damage and gives you status resistance. The recovery hp/mp skill that you get at the beginning is also useful.
-Ring of ishtar hits twice so can do max damage x2.
-Has a summon.
-Starts with level 30 charm.
-Good attack skills for both single and multiple targets. They also have a rush skill.
-Easy to level coz they get 10% more exp, plus they auto-job advance at level 70 and 120.
Cons:
-Low HP.
-Too many buffs and they all matter. Your buffs increase your range A LOT. A total of 6 buffs without counting decent skills. Getting dispelled sucks.
-Since it's not an adventurer, decent skills can be dispelled.

