2012-01-17, 09:09 PM
CarrionCrow Wrote:Because Cygnus Knights fill a small niche and does it perfectly. There is no point, non, to change them unless their normal counterparts change. They will never become a viable main because they are simply not made to be. Just accept that they are there for story and enpowerment for the rest of you account. If you like, say a Blaze wizard, make an UA F/P Archmage. Simple.
You just sounds as if you're afraid that if Cygnus knights were changed, you would lose the empress bless skill for your characters. There is no reason for it, yes, but there's never been a reason to create most of the new content. Was there a need to create the whole resistance? No. was it even necessary to create Pirates? not really. They just do it to keep the game 'fresh'. Previous to big bang the Cygnus knights played a perfect role as an easy branch that served to introduce new players to the game, but currently that role is over as most adventurers, legends and the whole resistance is as easy if not easier to play. They add nothing special that explains the structure of the game other than storyline, and that can be done very well by other jobs (I know Aran and Evan can).
As for the "we knights sux, we leave the world in the hands of you adventurers", I'd like to read proof of this from in game quests because all I ever read of this was that introduction tale of Future henesys in MS's main site. If that whole world was a dream so could have been that scene, and even if it was in-game it just takes to release a new quest that says "we've found a way to get stronger and help our comrades on fighting the black mage forces".

