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Getting Ahead of Myself: Thoughts on the Third Archer Explorer & Thief Resistance
#19
McAwesomesauce Wrote:I think a Saboteur Thief-resistance makes sense. The other classes with their giant, obtrusive robots, demon wings and wild animals don't make any sort of sense for a shadowy underground resistance so a fast, nimble class that revolves around buffs and debuffs and status effects makes sense.

They could use lockpicks as weapons.

Example skills:
- Grappling Hook: Quickly pulls you up to the ledge above you.
- Radio Scrambler: All mobs that are aggro'd are de-aggro'd and remain in this state for 15 seconds.
- Take Down: Assasinates a monster. This class' version of Snipe/Headshot.
- Stun Grenade: Sets off a flash of light that stuns and damages a large amount of monsters.
- Glue Trap: Slows all monsters in a specific section of the map will decreasing their attack and defense.
- Fleet-footed: Take no damage when walking past monsters with status effects and inflict damage on them equal to 300% the damage they would've inflicted on you.

Problem is the giant obtrusive robots and wild animals ARE normal in Edelstein, they're a mining town and the Jaguars are native to the area.
But I agree with the shadowy saboteur class being needed for the Resistance.

Also thinking that the Archer special adventurer will be something like a ballista user.
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Getting Ahead of Myself: Thoughts on the Third Archer Explorer & Thief Resistance - by Raul - 2012-01-16, 07:59 PM

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