2012-01-16, 07:04 PM
I decided to make a short fun list of the classes I have played and only listed the Pros I found appealing. I am not going to talk about damage as thats overrated and discussed also heavily dependent on items. So instead I focused on skills alone with a central theme of defense/survival and mobility. I may add more that I have played later on as I became bored ½ way through.
Paladin M1 Abrams
- Absurd defense +200% (easily gets to defense cap)
- Absurd survivability 42% no dmg, Devine shield, +10% guard rate (post justice), Achilles, and self-heal.
- Skills range is predominantly melee
- Attack speed varies with weapon used slow to fast.
Shadowers A10 Thunderbolt
- Moderate defense +110%
- Great survivability 45% no dmg, iframes, smoke (Even more so w/ Vampire)
- High mobility
- Skill ranges make it versatile for many maps and scenarios
- Attack speeds vary mid-fast, based on skills.
Dark Knight M60 Patton
- Average defense
- Moderate survival (absorb HP chance and HB)
- Skills range is predominantly melee
- Attack speed varies mid-fast based on weapon and skill
- Simple one main attack for one target or many
Corsair - AH-1Z Viper (post justice)
- Large array of attack skills, self-support buffs and summons.
- Can easily get to or near 100% crit rate from buffs, links etc.
- Above average mobility
- Attack speeds vary with skills used.
Cannon shooter - Panzerhaubitze 2000
- Has a very long range multi-target skill.
- Above average defense (+% defense)
- Above average survival (counter and added HP)
- Attack speed generally built around slow strong attacks
- Above average mobility
Mercedes Mil 28
- Well mixed from melee and ranged attacks
- Most attacks are fast to very fast
- Moderate survival (40% no dmg rate)
- Great mobility
Demon slayer - 2S25 Sprut-SD
- Very high mobility
- Attack speeds predominately fast (melee range)
- Lack of MP (useful for places w/ potion cooldowns)
- Above average survival (post Justice) (40% HP heal skill every 10 seconds, 30% guard rate, disregarding vampic touch because of the 1 min CD per 50% heal)
- Capable of full screen AOE that can be spammed relatively frequently.
Paladin M1 Abrams
- Absurd defense +200% (easily gets to defense cap)
- Absurd survivability 42% no dmg, Devine shield, +10% guard rate (post justice), Achilles, and self-heal.
- Skills range is predominantly melee
- Attack speed varies with weapon used slow to fast.
Shadowers A10 Thunderbolt
- Moderate defense +110%
- Great survivability 45% no dmg, iframes, smoke (Even more so w/ Vampire)
- High mobility
- Skill ranges make it versatile for many maps and scenarios
- Attack speeds vary mid-fast, based on skills.
Dark Knight M60 Patton
- Average defense
- Moderate survival (absorb HP chance and HB)
- Skills range is predominantly melee
- Attack speed varies mid-fast based on weapon and skill
- Simple one main attack for one target or many
Corsair - AH-1Z Viper (post justice)
- Large array of attack skills, self-support buffs and summons.
- Can easily get to or near 100% crit rate from buffs, links etc.
- Above average mobility
- Attack speeds vary with skills used.
Cannon shooter - Panzerhaubitze 2000
- Has a very long range multi-target skill.
- Above average defense (+% defense)
- Above average survival (counter and added HP)
- Attack speed generally built around slow strong attacks
- Above average mobility
Mercedes Mil 28
- Well mixed from melee and ranged attacks
- Most attacks are fast to very fast
- Moderate survival (40% no dmg rate)
- Great mobility
Demon slayer - 2S25 Sprut-SD
- Very high mobility
- Attack speeds predominately fast (melee range)
- Lack of MP (useful for places w/ potion cooldowns)
- Above average survival (post Justice) (40% HP heal skill every 10 seconds, 30% guard rate, disregarding vampic touch because of the 1 min CD per 50% heal)
- Capable of full screen AOE that can be spammed relatively frequently.

