2012-01-16, 06:26 PM
I honestly have no idea what in the world they could possibly make for a third Adventurer Archer that would be new and interesting.
It is literally the only job classification that's limited in imagination by the definition of its name.
An archer is one who uses a bow.
Personally, I find myself hoping that they don't even make one, especially since I see it doomed to either have a Hurricane skill or suck.
Thief-wise, I honestly have too many ideas that Nexon might come up with.
Thief is a rather loose job that's only defined by having skills that involve stealing and having high avoid.
The only job type with less strict rules would be Pirates (seriously still don't understand how exactly a Mechanic is a pirate).
Being a Resistance, it'll obviously be dark-themed. Considering that Thieves are already the de facto "dark" class, I'm expecting even more menacing skills than Demon Slayer gave us.
A kusarigama wouldn't be a bad idea for a weapon.
All one has to do is take a look at the one time they did do it: pirates.
While actually a good thing for usability, they seemed to have half-assed equip creation by making only overalls (as opposed to tops and bottoms) and making them all gender-neutral.
Personally, once all the impending classes are wrapped up, I'd prefer if they looked into revamping the equipment system. It'd be nice, for example, if every set were actually a set.
Part of the reason I like Mercedes so much is the fact that they're better than most at keeping old skills relevant.
Rising Rush gets buffed both in third and fourth job since you still need it to chain to new skills.
Leaf Tornado gets buffed in fourth job and finds itself chain-able after Rolling Moonsault.
It is literally the only job classification that's limited in imagination by the definition of its name.
An archer is one who uses a bow.
Personally, I find myself hoping that they don't even make one, especially since I see it doomed to either have a Hurricane skill or suck.
Thief-wise, I honestly have too many ideas that Nexon might come up with.
Thief is a rather loose job that's only defined by having skills that involve stealing and having high avoid.
The only job type with less strict rules would be Pirates (seriously still don't understand how exactly a Mechanic is a pirate).
Being a Resistance, it'll obviously be dark-themed. Considering that Thieves are already the de facto "dark" class, I'm expecting even more menacing skills than Demon Slayer gave us.
A kusarigama wouldn't be a bad idea for a weapon.
Takebacker Wrote:This has been discussed before i believe. If pattern follows, next big patch is 3rd archer, pirate hero, thief resistance, which fully completes the job tree nexon has laid out since like 4 years ago.Legend definitely proved they have no problem releasing three entirely different classes as one big event, but that hardly constitutes a pattern.
JoeTang Wrote:They'll likely introduce a new class subset (Adventurer, Cygnus, Resistance, Legend, +) to keep the game going as opposed to another new job type since the development for an entire item set for a new job would be a very long process compared to just a new weapon set, if any.I didn't see a new job type being suggested, but I wholeheartedly agree with your conclusion.
All one has to do is take a look at the one time they did do it: pirates.
While actually a good thing for usability, they seemed to have half-assed equip creation by making only overalls (as opposed to tops and bottoms) and making them all gender-neutral.
Personally, once all the impending classes are wrapped up, I'd prefer if they looked into revamping the equipment system. It'd be nice, for example, if every set were actually a set.
JoeTang Wrote:What I'm hoping for in terms of new game-play from new jobs is ones that consistently use early job skills in later jobs, passively/actively buffed from new skills to make them more useful. i.e. let's say the Pirate Job starts off with Skill A. I would like Skill A to be useful in 4th job in some capacity, to either skipActionFrames, or fill spam delays, with a significant boost in its damage similar to Demon Slash, but not as dependent to DPS.I'm actually a big fan of this concept as well. It kinda bugs me when I job advance and every active skill I was using before gets replaced.
Part of the reason I like Mercedes so much is the fact that they're better than most at keeping old skills relevant.
Rising Rush gets buffed both in third and fourth job since you still need it to chain to new skills.
Leaf Tornado gets buffed in fourth job and finds itself chain-able after Rolling Moonsault.

