2012-01-16, 05:16 PM
They'll likely introduce a new class subset (Adventurer, Cygnus, Resistance, Legend, +) to keep the game going as opposed to another new job type since the development for an entire item set for a new job would be a very long process compared to just a new weapon set, if any. As for a third Archer class, there's a very limited subset of weapons available to archery, so they'll likely introduce a more melee oriented class like Dragon Nests' Acrobats, or the possible use of a single hand bow gun, or a larger scale weapon, (magical) ballista. Alternatively, they could brand some sort of animal-based character an archer.
What I'm hoping for in terms of new game-play from new jobs is ones that consistently use early job skills in later jobs, passively/actively buffed from new skills to make them more useful. i.e. let's say the Pirate Job starts off with Skill A. I would like Skill A to be useful in 4th job in some capacity, to either skipActionFrames, or fill spam delays, with a significant boost in its damage similar to Demon Slash, but not as dependent to DPS.
What I'm hoping for in terms of new game-play from new jobs is ones that consistently use early job skills in later jobs, passively/actively buffed from new skills to make them more useful. i.e. let's say the Pirate Job starts off with Skill A. I would like Skill A to be useful in 4th job in some capacity, to either skipActionFrames, or fill spam delays, with a significant boost in its damage similar to Demon Slash, but not as dependent to DPS.

