2012-01-13, 04:29 PM
Sorien Wrote:I guess I should have been more clear, as I intended to imply that they had few issues on their end that caused their servers to crash, or random people to disconnect. Such as people disconnecting from using specific skills, or disconnecting every 5 minutes due to some hick-up in the server's connection every single night for several weeks. I can't say with absolute certainty that the volume of players would have little or nothing to do with those problems, but it still means that Nexon could do better.I think that also comes down to not just the game itself but the foundation it's built on. Private servers are such a small community its MUCH easier to monitor and what not. Plus I could be wrong here but with each bug fix they have to do it for multiple servers not just one. There have been many times when a server check was done in x worlds but y world was still experiencing the issues so they needed more time to fix it. Just seems all in all it would so much easier to fix a private server because well 1, it's 1 server. Two it's a smaller community you watch over, and three no server strain from tons and tons of people.
Sorry if I seem ignorant here, I'm just voicing an observation. If I'm wrong, then so be it, I'll take back everything I said.
Edit:Someone correct me if I'm wrong here but I wouldn't be surprised if our server base IS in Korea and then the signal is sent to NEXON HQ in America to amplify the signal strength. I'm probably wrong on that I don't know how servers work. Though if it does work like that it wouldn't surprise me with the amount of control Mama NEXON seems to have..

