2008-11-09, 04:44 AM
Stereo Wrote:Actually it was giving more like 300% with 5 orbs (as evidenced by videos), doesn't really matter now though cause they nerfed it down to regular Combo level (120%) and apparently also fixed Advanced Combo so it's adding damage, and nerfed Soul Charge down to a 120% boost. So all around they're pretty much even with an equivalent STR maxed A.Combo/Brandish Hero. They just get the skills in 3rd job and can't play past 120 which makes them about as strong as a 134 Hero at max level (except a 134 can't max both Brandish and Advanced Combo).
cool. i liek borked classes that play similar to my favorite class

i hadnt actually looked at the video all that closely aside from him 2hkoing skele at 120.
Radius-86 Wrote:Ah I thought by regular combo and advance combo having swapped %, it just meant the order at which the power builds up for the first 5 and second 5 orbs was different, but the total at 10 orbs would be the same. I'm actually not too familiar with the new formula with Heros since 4th - like, does AC change the % of the first 5 orbs of regular combo?
Well anyway, my mistake there.
you can use a simple little formula to get a % multiplier for any orb:
[ AC % ] + 5*[ # Blue Orbs - 1 ] + 4*[ # Red Orbs ]
ac % is given by the skill itself (for once). its the nice little number that says something between 121%-150% depending on level. just remember you can only have a certain number of red orbs for unmaxed ac.
maxed, 10 orbs: 150 + 5*4 + 4*5 = 190%.
to answer the question, yes. but it doesnt change the 5% that blue orbs (after 1) add.

