2012-01-11, 12:24 PM
There are a couple of problems with this idea.
One is the fact that, even in a version where leveling is extremely simple, there are still some classes that level faster and could be used to fast-track someone to the class they actually want to play without playing it.
The primary issue, of course, is the fact that Nexon's entire scheme kinda requires that people stay interested in the game and keep playing. If people only have to get one character to a high level to enjoy all the classes, what's the incentive for them to keep playing after they get tired of grinding on that one character?
One is the fact that, even in a version where leveling is extremely simple, there are still some classes that level faster and could be used to fast-track someone to the class they actually want to play without playing it.
The primary issue, of course, is the fact that Nexon's entire scheme kinda requires that people stay interested in the game and keep playing. If people only have to get one character to a high level to enjoy all the classes, what's the incentive for them to keep playing after they get tired of grinding on that one character?
Even Wrote:To do such thing it would req nexon to remake every single class and make them more similar to eachother, take away the grinding advantages of some jobs and make class changes cost a decent amount of money. They would need all bowmen to use the same weapon, all warriors to use the same weapon etc etc because I dont see why people want to go from mechanic to corsair when they are 2 different classes with only one thing in common, the weapon.Because people can't buy new equips? Wut?
If you really are bored of your current char, go make a new one. Everyone has to go through the early levels and it isnt THAT hard anymore.

