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Phantom's dodge-rate
#9
Bomber Wrote:Oh. Should've known that. x~x
So there is no formula tied to the avoidability stat then? The 1.3x only multiplies the stat, and stays if avoid is already at max?

Hit Chance = 1-(avoid rate * avoid rate multiplier)/100
Hit Chance *dodge rate = Final hit rate

You can use this
http://www.happychinchilla.info/avoidrate.html

Albeit it's outdated.
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Messages In This Thread
Phantom's dodge-rate - by Bomber - 2012-01-11, 12:49 AM
Phantom's dodge-rate - by Locked - 2012-01-11, 12:57 AM
Phantom's dodge-rate - by Bomber - 2012-01-11, 01:55 AM
Phantom's dodge-rate - by Locked - 2012-01-11, 01:58 AM
Phantom's dodge-rate - by JoeTang - 2012-01-11, 01:58 AM
Phantom's dodge-rate - by Bomber - 2012-01-11, 02:07 AM
Phantom's dodge-rate - by Locked - 2012-01-11, 02:08 AM
Phantom's dodge-rate - by Bomber - 2012-01-11, 02:11 AM
Phantom's dodge-rate - by Locked - 2012-01-11, 02:37 AM
Phantom's dodge-rate - by Flonne - 2012-01-11, 03:10 AM
Phantom's dodge-rate - by JoeTang - 2012-01-11, 03:24 AM
Phantom's dodge-rate - by Stereo - 2012-01-11, 04:50 PM

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