2012-01-10, 09:09 PM
Jax the Grandmaster at Arms - Remastered (Remake)
Lololol his new Counter Strike looks like it might make Jax a really good 1v1 solo top. Dodges all incoming attacks once you pop it, then stun surrounding enemies once its up? Too gud. And using it defensively (ex: popping it and running away from ganks while avoiding attacks during its duration) sounds too trololol. Actually, the new Counter Strike sounds too trololololol.
The question of "to what extent can Jax dodge attacks?" is answered here:
But again, I may be speaking this a bit too prematurely, so I'll sit back and wait until the remake'd Jax spotlight comes out.
Do note: This announcement only gives a sneak peek at Jax's remake. While they covered one core aspect of Jax's remake - dodge, especially the RNG part - they still haven't told us about what they're going to do with Relentless Assault's active (FYI, Jax's ult's active gives him a flat amount of MR plus additional MR based on how much dodge he has for a certain time duration). I'm guessing they will explain how they're going to change his ult's active in his remake spotlight.
Quote:Summoners!
In the latest patch were finalizing our Dodge stat remakes, which, among others, means some exciting new changes for your favorite Grandmaster at Arms. In addition to some new gameplay, weve also given Jax a few new animations and spell effects to accompany his new mechanics.
To kick things off, lets start with a preview of some of the new mechanics that were working with in Jaxs new kit. Jaxs core ability Counter Strike had previously relied on Dodging to trigger its effect. While the mechanics of the ability were strong, its reliance on a random event made it difficult to rely on at best, particularly if the enemy team favored Ability Power champions for damage.
Dodge is an important aspect of Jaxs identity and with the removal of passive dodge we have the opportunity to make significant changes to the way Counter Strike functions. We wanted to keep the feel of dodge around as a Jax-only mechanic without the negatives of the old passive dodge stat. In the coming patch, when you activate your Counter Strike, the Grandmaster at Arms will begin dodging all incoming attacks for the duration of the ability. When the duration expires, he will damage all enemies in an area around him and stun them for a short period of time. This will allow Jax players to avoid incoming attacks and disrupt opponents using their own skill and ability instead of relying on random chance.
For more information on the mechanics of the full Jaxs remake, stay tuned for a Jax Champion Spotlight in the coming days!
In addition to shaking up Jaxs kit with some new mechanics to eliminate his reliance on a random Dodge chance, we also decided that this was an opportune time to fine-tune a few of Jaxs visuals. This included a brand new animation and spell effect for Counter Strike, along with a new animation to accompany his joke emote.
So there you have it! Polish up your lamppost, because the Grandmaster at Arms has never looked better. Be sure to check out the Jax Champion Spotlight for a full preview of the upcoming changes to Jax, as well as a primer on how to utilize his new mechanics!
Lololol his new Counter Strike looks like it might make Jax a really good 1v1 solo top. Dodges all incoming attacks once you pop it, then stun surrounding enemies once its up? Too gud. And using it defensively (ex: popping it and running away from ganks while avoiding attacks during its duration) sounds too trololol. Actually, the new Counter Strike sounds too trololololol.
The question of "to what extent can Jax dodge attacks?" is answered here:
Riot Ambassador Wrote:To clarify some.
Jax will not become invincible and dodge ALL attacks.
He will be able to dodge Basic Attacks, but not champion abilities.
In this way, he will work similar to how he did before.
-RoreBAWW
But again, I may be speaking this a bit too prematurely, so I'll sit back and wait until the remake'd Jax spotlight comes out.
Do note: This announcement only gives a sneak peek at Jax's remake. While they covered one core aspect of Jax's remake - dodge, especially the RNG part - they still haven't told us about what they're going to do with Relentless Assault's active (FYI, Jax's ult's active gives him a flat amount of MR plus additional MR based on how much dodge he has for a certain time duration). I'm guessing they will explain how they're going to change his ult's active in his remake spotlight.

