2008-11-08, 02:11 PM
Eh, just read this guide thoroughly, and there's one question that I inquire. Didn't read the posts though, so this question may have already been asked.
Why is Float left at 5 at level 47?
The only reason I could strain from this guide is that Recoil Shot only needs 5 Float, and you would want to max Recoil Shot as soon as possible.
What a waste of a Float. At level 5, you use 20 more MP every 5 seconds rather than level 10 Float. Also, you fall 100 Speed less at level 10 (Standard: 670. Level 5: 200. Level 10: 100
And the best thing is, you only delay maxing Recoil Shot ONE LEVEL! That's right, ONE LEVEL!
Early maxed Float:
46: +3 Float (03)
47: +3 Float (06).
48: +3 Float (09).
49: +1 Float (10) +2 Backstep Shot (02).
50: +3 Backstep Shot (05)
51: +3 Backstep Shot (08)
52: +3 Backstep Shot (11)
53: +3 Backstep Shot (14)
54: +3 Backstep Shot (17)
55: +3 Backstep Shot (20)
The standard:
46: +3 Float (03)
47: +2 Float (05), +1 Backstep Shot (01)
48: +3 Backstep Shot (04)
49: +3 Backstep Shot (07)
50: +3 Backstep Shot (10)
51: +3 Backstep Shot (13)
52: +3 Backstep Shot (16)
53: +3 Backstep Shot (19)
54: +1 Backstep Shot (20) [MAX], +2 Fake Shot (02)
If you have an extremely good counterargument, then let me hear your reasons.
If you disagree anyways, at least max Float right after Backstep Shot and before Fake Shot...
Why is Float left at 5 at level 47?
The only reason I could strain from this guide is that Recoil Shot only needs 5 Float, and you would want to max Recoil Shot as soon as possible.
What a waste of a Float. At level 5, you use 20 more MP every 5 seconds rather than level 10 Float. Also, you fall 100 Speed less at level 10 (Standard: 670. Level 5: 200. Level 10: 100
And the best thing is, you only delay maxing Recoil Shot ONE LEVEL! That's right, ONE LEVEL!
Early maxed Float:
46: +3 Float (03)
47: +3 Float (06).
48: +3 Float (09).
49: +1 Float (10) +2 Backstep Shot (02).
50: +3 Backstep Shot (05)
51: +3 Backstep Shot (08)
52: +3 Backstep Shot (11)
53: +3 Backstep Shot (14)
54: +3 Backstep Shot (17)
55: +3 Backstep Shot (20)
The standard:
46: +3 Float (03)
47: +2 Float (05), +1 Backstep Shot (01)
48: +3 Backstep Shot (04)
49: +3 Backstep Shot (07)
50: +3 Backstep Shot (10)
51: +3 Backstep Shot (13)
52: +3 Backstep Shot (16)
53: +3 Backstep Shot (19)
54: +1 Backstep Shot (20) [MAX], +2 Fake Shot (02)
If you have an extremely good counterargument, then let me hear your reasons.
If you disagree anyways, at least max Float right after Backstep Shot and before Fake Shot...

