2008-11-06, 11:05 PM
Yeah, I meant Cannon...wow I'm really off today.
I was assuming that most Captains would max out their Use slots considering that they need all the space they can get. I think they get 52 slots max, which is enough for 20 Ciders, and at least 15 sets of bullets. Here is what I would carry in 4th job:
900/600 Honsters/Ginger Ales (6 Slots) (Ales are pretty good once you have 4.8k+ Hp)
300 Sorcerer Elixirs (2 Slots)
100 Return Scroll - Nearest Town (1 Slot)
100 Strawberry Milk & Fruit Milk (2 Slot) (For repotting Ciders)
200 Pet Food (1 Slot)
200 Revitalizer (1 Slot)
20 Ciders (20 Slots)
That leaves 19 slots for bullets, which is plenty. 19 sets of the level 110 bullets equals over 60k bullets in total, or over 50k if it's the level 90 bullet.
Though it's true that the extra DPS becomes irrelevant once you can 2HKO with Cannon, but it still boosts the DPS of your other skills, such as Air Strike, Rapid Fire, and Torpedo.
The thing with Amp is level 1 already provides a 1 second boost in freeze time. It doesn't increase to 2 seconds until level 16, which is a lot of SP for a small boost at that level.
Anyways, I will admit that Flamethrower is a lot more appealing now. I was firmly against it before but now I am considering maxing it in 3rd job. I will post alternative builds eventually.
I was assuming that most Captains would max out their Use slots considering that they need all the space they can get. I think they get 52 slots max, which is enough for 20 Ciders, and at least 15 sets of bullets. Here is what I would carry in 4th job:
900/600 Honsters/Ginger Ales (6 Slots) (Ales are pretty good once you have 4.8k+ Hp)
300 Sorcerer Elixirs (2 Slots)
100 Return Scroll - Nearest Town (1 Slot)
100 Strawberry Milk & Fruit Milk (2 Slot) (For repotting Ciders)
200 Pet Food (1 Slot)
200 Revitalizer (1 Slot)
20 Ciders (20 Slots)
That leaves 19 slots for bullets, which is plenty. 19 sets of the level 110 bullets equals over 60k bullets in total, or over 50k if it's the level 90 bullet.
Though it's true that the extra DPS becomes irrelevant once you can 2HKO with Cannon, but it still boosts the DPS of your other skills, such as Air Strike, Rapid Fire, and Torpedo.
The thing with Amp is level 1 already provides a 1 second boost in freeze time. It doesn't increase to 2 seconds until level 16, which is a lot of SP for a small boost at that level.
Anyways, I will admit that Flamethrower is a lot more appealing now. I was firmly against it before but now I am considering maxing it in 3rd job. I will post alternative builds eventually.

