Takebacker Wrote:Ciders? wtp? O_O I've never heard of any ranged class use those things especially since they always peach about having no room for projectiles. xD
+5% bullet damage would refer to the DoT i think, which i have no idea how it's calculated.
That's damage per second right?
3410% x 100 = 341,000% per minute
6006% x 77 = 462,462% per minute
Damage gap gets smaller, but damage per minute on mobs is irrelevant anyway. Add in DoT and maybe max maple warrior or something and that's a pretty good trade. Also, i have no idea if saph put in amp correctly, because those calculations are fairly old. xD
...I don't think you're getting the picture with SP. O_O If you use amp to mob instead of torpedo, you won't have much need to max torpedo whose points would go into maple warrior or support octo 10 levels earlier instead of another mob skill...not to mention maple warrior affects all skills.
A lot of them actually do use Ciders, at higher levels at least. 20 Ciders are good for an hour, or 12 if you're a Night Lord. They're well worth the 20 attack boost.
The damage gap does get smaller, but that gap is still over 120,000%.
Well, by the same reasoning, if you don't max Amp, you can max Torpedo earlier and thus you can max Maple Warrior and Support Octopus earlier. The only advantage that Amp offers over Cannon is the extra timer on Ice Spitter. However, that extra second becomes less and less important as you level up. That level 154 Corsair was already 2hko-ing Skeles with Cannon and managed to kill off entire mobs with just 1 freeze and Torpedo.
But good point about the skill books, Pap skill books seem to be a lot rarer these days. -_-

