Yeah, slot efficient was what I meant. The slots that are used to carry Blaze Capsules could be used to carry regular bullets instead, or even Ciders which most ranged classes use.
Also, what does the +5% bullet damage mean with Amp? I'm guessing instead of Glaze/Blaze Capsules doubling, it multiplies by 2.05?
Going by the formulas on your guide (ignoring the +5% bullet damage until I know what it means):
Burner 30 + Cooling 26 + Amp 30 (neutral) = ((360% * 6) + (322% * 6)) / (.6 + .6) = 3410%/sec
Burner 30 + Cooling 26 + Amp 30 (fire advantage, Ice neutral) = ((360% * 6 * 1.5) + (322% * 6)) / (.6 + .6) = 4310%/sec
Battleship Torpedo = (780% * 6) / [60/77] = 6006%/sec
Battleship Torpedo is still significantly stronger in terms of DPS, even with fire advantage, unless I miscalculated.
Regarding SP, Battleship Torpedo and Amp both take the same amount of SP to max so that really isn't relevant.
Also, what does the +5% bullet damage mean with Amp? I'm guessing instead of Glaze/Blaze Capsules doubling, it multiplies by 2.05?
Going by the formulas on your guide (ignoring the +5% bullet damage until I know what it means):
Burner 30 + Cooling 26 + Amp 30 (neutral) = ((360% * 6) + (322% * 6)) / (.6 + .6) = 3410%/sec
Burner 30 + Cooling 26 + Amp 30 (fire advantage, Ice neutral) = ((360% * 6 * 1.5) + (322% * 6)) / (.6 + .6) = 4310%/sec
Battleship Torpedo = (780% * 6) / [60/77] = 6006%/sec
Battleship Torpedo is still significantly stronger in terms of DPS, even with fire advantage, unless I miscalculated.
Regarding SP, Battleship Torpedo and Amp both take the same amount of SP to max so that really isn't relevant.

