2011-12-27, 01:27 AM
Trying to figure out what the deal is with 3rd job attacks. In 2nd it was pretty easy - use Piercing to do damage, Rising Rush to mob stuff together, and Parting Shot to add damage to RR.
So far what I'm thinking of 3rd is
- Stunning Strikes: 1-4 target mobbing [+4% per target per point]
- Leap Tornado: 5+ target mobbing [+8% per target per point]
- Unicorn Spike: use it when it's not on cooldown [+10% per target per point]
- Gust Dive: if you get bored of Rising Rush, macro this with Leaf Tornado [+9% per target per point]
- Aerial Barrage: combo with Rising Rush instead of Parting Shot [+6% per target per point]
If I'm not mistaken, Stunning Strikes is worse than Leaf Tornado maxed, since it doesn't do more damage anymore. Whereas Tornado+Gust Dive is gonna do a lot of damage, just requires more than sitting there pressing the button like Stunning Strikes.
Sorry for using the GMS names guys they're just better
except Leap Tornado.
So far what I'm thinking of 3rd is
- Stunning Strikes: 1-4 target mobbing [+4% per target per point]
- Leap Tornado: 5+ target mobbing [+8% per target per point]
- Unicorn Spike: use it when it's not on cooldown [+10% per target per point]
- Gust Dive: if you get bored of Rising Rush, macro this with Leaf Tornado [+9% per target per point]
- Aerial Barrage: combo with Rising Rush instead of Parting Shot [+6% per target per point]
If I'm not mistaken, Stunning Strikes is worse than Leaf Tornado maxed, since it doesn't do more damage anymore. Whereas Tornado+Gust Dive is gonna do a lot of damage, just requires more than sitting there pressing the button like Stunning Strikes.
Sorry for using the GMS names guys they're just better
except Leap Tornado.

